CREATING
Skins let players create their own animated appearance. Heartlands publicly lists multiple movement states so a skin can react to what the character is doing.
| State | When it appears | What to document |
|---|---|---|
| Stand | Idle | Frame count, timing, orientation |
| Run | Moving | Looping animation tips |
| Jump | Jumping | Airborne pose |
| Double Jump | Second jump | How it differs from Jump |
| Crouch | Crouching | Silhouette/readability |
| Dash | Dashing | Short, readable animation |
| Wall Slide | Wall sliding | Facing/orientation rules |
Public Heartlands material describes custom movement sounds, including jump and walk sounds. Explain the full set of assignable sound slots and audio limits here.