CREATING

Skins

Skins let players create their own animated appearance. Heartlands publicly lists multiple movement states so a skin can react to what the character is doing.

Skin states

StateWhen it appearsWhat to document
StandIdleFrame count, timing, orientation
RunMovingLooping animation tips
JumpJumpingAirborne pose
Double JumpSecond jumpHow it differs from Jump
CrouchCrouchingSilhouette/readability
DashDashingShort, readable animation
Wall SlideWall slidingFacing/orientation rules

Custom skin sounds

Public Heartlands material describes custom movement sounds, including jump and walk sounds. Explain the full set of assignable sound slots and audio limits here.

Recommended workflow

  1. Finish the Stand state first.
  2. Reuse the same proportions across every state.
  3. Test movement before polishing every frame.
  4. Add sounds last so visual timing is already stable.